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Jump Into SpaceπŸš€πŸŒŽ [TROLL]

Jump Into SpaceπŸš€πŸŒŽ [TROLL]

A Roblox experience owned by Project OrbitBeyond The Clouds.

ObbyENclimbingdropperobstacle_course

Description (written by the developer; not a statement by this register)

πŸš€ JUMP INTO SPACE! 🌎✨ Climb an insanely tall ladder all the way into the sky and reach the edge of space... but that's only the beginning. At the very top, take a leap of faith and experience the most satisfying drop ever! Fall from outer space back toward Earth while flying through glowing rings, colorful effects, speed boosts, and epic visual zones. πŸ’« Massive climb to space 🌌 Stunning Earth and galaxy views ⚑ Super satisfying dropper gameplay 🎡 Relaxing and exciting experience πŸ† Reach the top and beat your records πŸ‘₯ Challenge your friends Can you make it to space and survive the ultimate jump? πŸ”₯ Join now and experience the most satisfying space drop on Roblox! πŸš€

Last updated by the developer 6 Jun 2026, 14:58 UTC.

0
playing (measured 11 Aug 2026, 11:15 UTC)
2,283
lifetime visits
56%
liked (5 πŸ‘ / 4 πŸ‘Ž)
8
favourites (3.5 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

HdAdmin
500 R$
LaserGun
199 R$
Magic Carpet
150 R$
Taser
99 R$
SpeedCoil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,046 Β· 0.00% win
Finished! Β· progression449 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.