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[🟒] +1 Slime Aura Per Second

[🟒] +1 Slime Aura Per Second

A Roblox experience owned by Vyrith Studios.

TycoonENslimeaura collectionevolution

Description (written by the developer; not a statement by this register)

🟣 Welcome to +1 Slime Aura per second! 🟣 Begin your journey as a slime and ascend to unimaginable power! Collect powerful auras, unlock new worlds, and evolve your slime into legendary forms as you climb the ranks. ✨ Features β€’ 🌈 Collect unique and powerful Auras β€’ 🌎 Explore exciting new worlds β€’ πŸ† Climb the leaderboards and become #1 Every aura makes you stronger, every evolution makes you rarer, and every rebirth brings you one step closer to becoming the ultimate slime!

Last updated by the developer 10 Aug 2026, 02:48 UTC.

0
playing (measured 15 Aug 2026, 00:15 UTC)
6,065
lifetime visits
63%
liked (5 πŸ‘ / 3 πŸ‘Ž)
121
favourites (20.0 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2Γ— Ascend Power
799 R$
Auto Prestige
699 R$
Infinite Aura
599 R$
Stat Booster
499 R$
Auto Rebirth
499 R$
VIP AURA
399 R$
Lucky Clicks
349 R$
2X Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth Β· progression0 Β· 0.00% win
Prestige Master Β· progression0 Β· 0.00% win
Ascendant Β· progression0 Β· 0.00% win
Click Legend Β· progression0 Β· 0.00% win
Slime Collector Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.