π₯ Dig to Find LEGENDARY Relics
A Roblox experience owned by SDVG Studios.
SimulatorENmining simulatorrelic huntingupgrade mechanics
Description (written by the developer; not a statement by this register)
βοΈ Welcome !!! Dig through endless layers of blocks, discover hidden treasures, uncover rare relics, and become the ultimate treasure hunter! Upgrade your pickaxes, unlock powerful brushes, collect Gems, and explore deeper than ever before. π Discover Rare & Legendary Relics βοΈ Upgrade Pickaxes and Dig Faster ποΈ Clean Artifacts with Better Brushes π° Sell Treasures and Earn Coins π Collect Gems and Unlock Powerful Upgrades π₯ Use Dynamite, Magnets & Earthquakes π Activate X-Ray to Find Hidden Relics π― Complete Quests and Earn Rewards π Climb Global Leaderboards π Daily Gifts, Bonuses & Lucky Wheel π₯ Invite Friends for Extra Coins β‘ Train Faster and Reach Higher Levels Can you discover the rarest relics and reach the deepest layers? π Like, Favorite & Follow for future updates! #DiggingSimulator #RelicHunter #ArtifactHunter #TreasureHunt #MiningSimulator #Excavation #DiggingGame #AdventureGame #TreasureSimulator #CollectRelics #UpgradeTools #XRay #Dyn
Last updated by the developer 6 Jul 2026, 22:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 16:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.