Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
💎⛏️LuckyWorld 4:OPWorld 💎⛏️ Fixed

💎⛏️LuckyWorld 4:OPWorld 💎⛏️ Fixed

A Roblox experience owned by LuckyWorld Development Studios.

Sandbox & buildingENsandboxminingcrafting

💎⛏️LuckyWorld 4:OPWorld 💎⛏️ Fixed is a sandbox-building experience created on 2026-06-04. The game has accumulated 775,138 lifetime visits and currently has 127 players. It holds 1,020 favorites and maintains a 52% like percentage. The description notes the use of custom-made assets and publicly available materials.

Description (written by the developer; not a statement by this register)

⚠️Disclaimer: This game is an original sandbox experience created using custom-made assets and publicly available materials that are free to use. It does not include any content from existing franchises. All textures, models, sounds, and gameplay elements were designed independently. While the gameplay may resemble other popular titles in the genre, game mechanics are not protected by copyright and cannot be the basis for a takedown. This project follows fair use principles and respects all intellectual property rights. 👍Like and Favorite for updates⭐ CREDITS TO : CappyGroupOffcial ALL AGES🛠 📜 How to Play: 🏠 Gather Resources and build a house! ⛏️ Craft Tools to Mine Ores, Farm and Defend Yourself! 🗺️ Explore a never-ending World! 🌟 Free Private Servers, Buildings auto-save there. 🎮 Controls for PC: Right Click to Place Left Click to Break Press E to See Inventory LeftShift to Crouch LeftControl to Sprint Right Click to interact! Press Q to Drop Items!

Last updated by the developer 19 Aug 2026, 19:41 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
860,882
lifetime visits
50%
liked (184 👍 / 186 👎)
1,020
favourites (1.2 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90197143.510 August 2026 — 197 players21 August 2026 — 90 players10 August 202621 August 2026
2 measurements spanning 11 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–213 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-107
10 Aug 2026, 18:53197first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
FlyingCarpet
49 R$
LUCK
49 R$
Tip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome221,663

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

50525114 August 2026 — 52 % liked21 August 2026 — 50 % liked14 August 202621 August 2026
2 measurements spanning 7 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5450-2
14 Aug 2026, 19:1552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.