Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dungeon RPG

Dungeon RPG

A Roblox experience owned by Dungeon RPG Studio.

RacingENdungeon crawlerco-op party playequipment farming

Description (written by the developer; not a statement by this register)

Dungeon RPG is an action RPG focused on dungeon exploration, equipment farming, character growth, and cooperative party play. Enter personal dungeons, defeat monsters, discover hidden paths, solve dungeon mechanics, and challenge powerful bosses as you progress through deeper floors. You can play alone or create and join public parties to clear difficult content with other adventurers. Combat Dungeons offer faster, battle-focused gameplay with monster zones, target equipment drops, boss encounters, and repeatable farming. Collect weapons, armor sets, skill books, and runes to create your own build. Strengthen your gear through upgrades and synthesis, and continue growing beyond level 100. Please share bug reports, balance feedback, and suggestions through the Roblox community. #Dungeon #RPG #ActionRPG #Party #Coop #Boss #BossRaid #Loot #DungeonCrawler #Equipment #Skills #Runes #Farming

Last updated by the developer 28 Jul 2026, 01:38 UTC.

0
playing (measured 23 Sept 2026, 18:01 UTC)
5,337
lifetime visits
44%
liked (42 👍 / 53 👎)
157
favourites (29.4 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Slime King Slayer · progression34 · 0.00% win
The Fall of the Skeleton King · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.