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Woodson Leadership Academy

Woodson Leadership Academy

A Roblox experience owned by Woodson Leadership Academy.

RoleplayENeducationalroleplayvoice-chat

Description (written by the developer; not a statement by this register)

🎓 Woodson Leadership Academy is a voice-enabled leadership and career readiness program designed to help students develop communication, professionalism, teamwork, and real-world life skills in an engaging educational environment. Through interactive classes, collaborative activities, and student leadership opportunities, participants are challenged to grow both academically and personally. 📚 Students can attend classes, participate in campus events, earn recognition for achievement, and build valuable leadership experience while learning alongside a diverse community of peers and educators. 🔊 Voice Chat Required This experience is designed around active communication and participation. Roblox Voice Chat is required to attend sessions and engage in academy activities.

Last updated by the developer 1 Aug 2026, 01:01 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
96,477
lifetime visits
88%
liked (233 👍 / 33 👎)
689
favourites (7.1 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fist
250 R$
Personal Air Diffuser 💨
100 R$
Water Bottle
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Graduate of Woodson Leadership Academy · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4788no change
15 Aug 2026, 11:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.