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Elemental Tycoon🔥💧❄️

Elemental Tycoon🔥💧❄️

A Roblox experience owned by FireChickenGames.

TycoonENelemental thememerge mechanicsummoning

Description (written by the developer; not a statement by this register)

🔥💧❄️Welcome to Elemental Tycoon ⭐ Like the game and join the group for future updates! 🔮 Buy magic tools to summon elementals! 💰 Convert your elementals into money! ⚒️ Buy more magic tools and merge them to get better ones! 🏰 Collect massive magic tools and gather all the elementals! 💎 Elementals are automatically absorbed into the crystal!

Last updated by the developer 5 Aug 2026, 18:42 UTC.

1
playing (measured 10 Aug 2026, 16:35 UTC)
160,139
lifetime visits
85%
liked (253 👍 / 44 👎)
564
favourites (3.5 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Elemental
499 R$
Auto Loot
79 R$
Auto Money
29 R$
2X All Money
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome60,211 · 21.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:4985no change
15 Aug 2026, 06:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.