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Slap Tower 12 πŸ–οΈ

Slap Tower 12 πŸ–οΈ

A Roblox experience owned by 크둱 μŠ€νŠœλ””μ˜€.

MinigamesENtower defenseslap battlesclicker

Slap Tower 12 πŸ–οΈ is a minigame experience created on 2026-06-05. It has accumulated 4,097,312 lifetime visits and 4,269 favorites. Currently, 498 users are playing. The experience holds an 83% like percentage. The description notes inspiration from Slap Battles.

Description (written by the developer; not a statement by this register)

Welcome to Slap Tower 12! Can you really break the tower by avoiding slap this time? (This game was inspired by slap battle) Slap Hand Image Credits : Slap Battles

Last updated by the developer 9 Aug 2026, 05:44 UTC.

498
playing (measured 10 Aug 2026, 13:52 UTC)
4,097,312
lifetime visits
83%
liked (2,007 πŸ‘ / 410 πŸ‘Ž)
4,269
favourites (1.0 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:52740first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+300% Strong
899 R$
+250% Strong
599 R$
+200% Strong
399 R$
+150% Strong
249 R$
+100% Strong
149 R$
+90% Strong
95 R$
+80% Strong
79 R$
+70% Strong
55 R$
+60% Strong
39 R$
+50% Strong
29 R$
+40% Strong
19 R$
+30% Strong
14 R$
+20% Strong
9 R$
+10% Strong
5 R$
+5% Strong
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome πŸ‘‹ Β· welcome2,017,592
Slap King πŸ‘‘ Β· other188,484

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.