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Slap Tower 12 🖐️

Slap Tower 12 🖐️

A Roblox experience owned by 크롱 스튜디오.

MinigamesENtower defenseslap battlesclicker

Slap Tower 12 🖐️ is a minigame experience created on 2026-06-05. It has accumulated 4,097,312 lifetime visits and 4,269 favorites. Currently, 498 users are playing. The experience holds an 83% like percentage. The description notes inspiration from Slap Battles.

Description (written by the developer; not a statement by this register)

Welcome to Slap Tower 12! Can you really break the tower by avoiding slap this time? (This game was inspired by slap battle) Slap Hand Image Credits : Slap Battles

Last updated by the developer 13 Aug 2026, 12:40 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
4,423,529
lifetime visits
83%
liked (2,366 👍 / 499 👎)
5,779
favourites (1.3 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8874041410 August 2026 — 740 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -652. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-652
10 Aug 2026, 13:52740first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+300% Strong
899 R$
+250% Strong
599 R$
+200% Strong
399 R$
+150% Strong
249 R$
+100% Strong
149 R$
+90% Strong
95 R$
+80% Strong
79 R$
+70% Strong
55 R$
+60% Strong
39 R$
+50% Strong
29 R$
+40% Strong
19 R$
+30% Strong
14 R$
+20% Strong
9 R$
+10% Strong
5 R$
+5% Strong
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome2,469,362 · 100.0% win
Slap King 👑 · other233,915 · 16.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked21 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3683no change
13 Oct 2026, 04:3683no change
3 Oct 2026, 04:3583no change
23 Sept 2026, 04:3583no change
13 Sept 2026, 04:3483no change
3 Sept 2026, 04:3383no change
24 Aug 2026, 04:3383no change
21 Aug 2026, 20:5483no change
14 Aug 2026, 04:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.