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[NEW] Club Function

[NEW] Club Function

A Roblox experience owned by #Fraudsters.

Social & hangoutENnightclubsocialmusic

Description (written by the developer; not a statement by this register)

Welcome to Club Function — the ultimate nightlife experience. Step into a high-energy world of music, lights, and unforgettable vibes and venues. Explore an entire fully immersive nightclub featuring stunning visuals, a stylish lounge area, and a dance floor powered by electrifying effects. 💬 Commands: /Korblox, /Headless, /Char, etc. 🎧 Experience live DJ sets and nonstop entertainment. ✨ Relax and enjoy the vibes. 🌆 Socialize, meet new people, and create unforgettable memories. 🔥 Club Function is always live and active 🚀 This experience does NOT break TOS it is fully complicable and fully aware of the TOS and completely rely on roblox and is completely safe for all users.

Last updated by the developer 11 Aug 2026, 00:09 UTC.

0
playing (measured 11 Aug 2026, 02:34 UTC)
4,180
lifetime visits
75%
liked (24 👍 / 8 👎)
81
favourites (19.4 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blood aura
1,500 R$
Thunder aura
1,500 R$
Bubble aura
1,500 R$
Water aura
1,500 R$
Blind aura
1,500 R$
Flame aura
1,500 R$
Poison aura
1,500 R$
Broom
1,500 R$
Health aura
1,500 R$
Star aura
1,500 R$
Matrix aura
1,500 R$
Charging aura
1,000 R$
Anonymous aura
1,000 R$
Pink aura
500 R$
Blue aura
500 R$
Fire aura
500 R$
Dual sky scythe
499 R$
Popcorn
100 R$
Gravity Balloon
100 R$
Glow
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.518 August 2026 — 80 % liked17 September 2026 — 77 % liked17 October 2026 — 75 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 06:3075-2
17 Sept 2026, 03:0077-3
18 Aug 2026, 02:3480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.