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Obsessed Friend Test [👁️UPD]

Obsessed Friend Test [👁️UPD]

A Roblox experience owned by The Projects Jr..

RoleplayENpersonality quizhorror parodyinteractive fiction

Description (written by the developer; not a statement by this register)

👤 Which Obsessed character are you? Answer a few questions to find out! 🔮Will you survive the wish, or become part of the nightmare? Note: This test is for entertainment and parody purposes only. This game is an original, transformative work of fiction intended purely for amusement. It is not affiliated with, sponsored by, endorsed by, or associated with any real-world motion pictures, media franchises, or production companies.

Last updated by the developer 3 Jul 2026, 23:01 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
24,171
lifetime visits
26%
liked (29 👍 / 84 👎)
1,990
favourites (82.3 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:001first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome28,001 · 100.0% win
You Are: Ean! · other2,035 · 22.9% win
You Are: Farah! · other1,962 · 27.7% win
You Are: Pear! · other1,002 · 9.6% win
You Are: Vikki! · other222 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

252625.516 August 2026 — 25 % liked26 August 2026 — 26 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:4626+1
16 Aug 2026, 07:4525first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.