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Floopia Wallhop Tower

Floopia Wallhop Tower

A Roblox experience owned by NATVERSE.

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Floopia Wallhop Tower is an adventure experience created on 2026-06-05. It has recorded 7,004,917 lifetime visits and 884,660 favorites. Currently, 812 players are active. The game holds a 78% like percentage. Developed by @Aurencia13, @itsmycrafted, and @wilsontulus5, the title focuses on wallhop mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Floopia Wallhop Tower! A fun, colorful, and easy tower. Perfect for practicing wallhops, having fun, and improving as you go! Use Wallhop Assist for Easier Wallhops! Enjoyed the tower? Make sure to like 👍 and favorite ⭐ the game! 🔧 developed by : @Aurencia13, @itsmycrafted, @wilsontulus5 Wallhop Assist Button tech credits to The Real of Wallhop Tower

Last updated by the developer 21 Aug 2026, 15:20 UTC.

25
playing (measured 21 Aug 2026, 20:54 UTC)
7,562,976
lifetime visits
79%
liked (630 👍 / 172 👎)
1,081,186
favourites (143.0 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

25722373.510 August 2026 — 722 players21 August 2026 — 25 players10 August 202621 August 2026
2 measurements spanning 11 days, net -697. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5425-697
10 Aug 2026, 13:52722first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
499 R$
Gravity Coil
299 R$
Slap Gear
299 R$
Speed Coil
267 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Floopia Wallhop Tower! · welcome4,140,986 · 100.0% win
You have completed Easy Mode! · progression744,940 · 30.3% win
You have completed Medium Mode! · progression7,206 · 0.30% win
You have completed Hard Mode! · progression939 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.513 August 2026 — 78 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
4 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3779no change
23 Aug 2026, 23:3779no change
21 Aug 2026, 20:5479+1
13 Aug 2026, 23:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.