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PIinko in the Backrooms

PIinko in the Backrooms

A Roblox experience owned by Stack of Sevens.

HorrorENBackroomsHorrorMinigames

Description (written by the developer; not a statement by this register)

DISCLAIMER: All gameplay is for fun using free in-game coins only. No real money or Robux is exchanged, won, or lost. 👁️ WHAT AWAITS YOU 🎲 Take on a whole floor of minigames — every move could change everything 💸 Aim for the big rewards… or watch them slip into the void 🤝 Challenge your friends head-to-head — only one of you comes out on top 💰 Start with nothing and build your way up ⭐ Rebirth again and again for permanent boosts that stack forever 🌟 Rise through the ranks and prove you're the best in the halls 👁️ Uncover hidden secrets, survive eerie events, and meet the strange faces who live here Tags: Backrooms, Horror, Co-op, Dreamcore, Nextbots, Larp 👍 Like • ⭐ Favorite • 💎 Support Made with 💙 by cc0der

Last updated by the developer 19 Jun 2026, 21:47 UTC.

0
playing (measured 6 Sept 2026, 15:20 UTC)
17,676
lifetime visits
39%
liked (24 👍 / 37 👎)
70
favourites (4.0 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
250 R$
Auto
150 R$
Ban Hammer
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!! · welcome15,772 · 0.00% win
Dead On · progression44 · 0.00% win
To the Moon · progression41 · 0.00% win
Corner Office · progression2 · 0.00% win
Grandmaster · progression0 · 0.00% win
Born Again · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

383938.56 September 2026 — 38 % liked16 September 2026 — 39 % liked6 September 202616 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 15:2139+1
6 Sept 2026, 15:2038first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.