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[🚜] Build a Farm

[🚜] Build a Farm

A Roblox experience owned by Yellowe Banana Studios.

TycoonENtycoonfarmingsimulation

Description (written by the developer; not a statement by this register)

🌾 Farm Tycoon Welcome! 🚜 Start with a small plot of land and grow it into a huge farming empire. Plant, harvest, and sell crops to earn massive profits! 🌱 Features 🚜 Plant and harvest a wide variety of crops. 💰 Sell your harvest to earn money. 📈 Upgrade your tools and expand your farm. 🌟 Become a legendary farmer! 📅 Updated every Saturday at 8:00 PM (CET/CEST). 😂 Admin Abuse: I'm the only admin! Expect random, chaotic events—they're all part of the fun! 😄 💡 Inspired by: Grow a Garden & Sell Lemons 👨‍💻 Developer: Made with ❤️ by YelloweBanana

Last updated by the developer 21 Aug 2026, 19:07 UTC.

0
playing (measured 21 Aug 2026, 19:08 UTC)
2,957
lifetime visits
100%
liked (23 👍 / 0 👎)
136
favourites (46.0 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rebirth
89 R$
2x Money
79 R$
VIP
79 R$
2x Luck
59 R$
Magic Carpet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Plant! · collection37 · 0.00% win
Tutoriel Completed! · progression18 · 0.00% win
First $100k! · progression14 · 0.00% win
First Rebirth ! · progression9 · 0.00% win
Got best Plant in the Game! · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked31 August 2026 — 100 % liked10 September 2026 — 100 % liked10 October 2026 — 100 % liked21 August 202610 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 19:16100no change
10 Sept 2026, 19:15100no change
31 Aug 2026, 19:08100no change
21 Aug 2026, 19:08100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.