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[ BETA TEST ] INFERNAL NOISE

[ BETA TEST ] INFERNAL NOISE

A Roblox experience owned by YOUTH PROJECT.

Music & rhythmIDmetal musicindustrial explorationbeta test

Description (written by the developer; not a statement by this register)

Selamat datang di dunia baja dan api! Jelajahi markas industri yang penuh rahasia, lorong berkarat, dan suasana metal yang gelap. Berani masuk? nikmati musik bernuansa metal

Last updated by the developer 11 Aug 2026, 03:02 UTC.

0
playing (measured 11 Aug 2026, 03:05 UTC)
368
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (5.4 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10021 August 2026 — 100 % liked21 September 2026 — 100 % liked21 August 202621 September 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 13:35100no change
21 Aug 2026, 23:03100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.