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🦦 Serene Forest

🦦 Serene Forest

A Roblox experience owned by Wandering Spirit.

SimulatorENanimal collectionopen world explorationcreature customization

Serene Forest is a simulator experience created on 2019-02-09. It has recorded 1,613,857 lifetime visits and holds 27,221 favorites. The game maintains an 83% like percentage. Currently, zero users are playing. The description highlights animal collection and customization within an open world setting.

Description (written by the developer; not a statement by this register)

Prices are permanently 95% OFF! Bush prices are now 90% OFF! As this game was in the grave for a while - We're keeping the game easy to collect animals forever <3 Welcome to a land of both animals and mythical creatures, living in a land of peace and harmony (mostly)! Collect various animals, ranging from wolves to tigers! Customize your creature, with various coloring options! Explore a large, open world, full of treasure, and mystery. ⚠️ A fast device is needed to explore this huge game! Try lowering your quality settings if you experience frame drops. ⚠️ Note: This game is currently in a stable phase compared to our newer projects. Updates may be held until a much further date, though the date in which this game will update is dependent on player demand. Developers-- Nyapaw - scripting, UI design 🐈 Fennecpaw - graphic design, animation, terrain, lead modelling 🦊 Avianpaw and Jovpaw - modeling, terrain 🦆 Credits-- wolfs42 - graphics artist (character icon art)

Last updated by the developer 17 Feb 2026, 01:14 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
1,613,857
lifetime visits
83%
liked (5,360 👍 / 1,107 👎)
27,203
favourites (16.9 per 1k visits)
9 February 2019
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access · welcome9,320 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked13 October 2026 — 83 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 14:1883no change
14 Aug 2026, 11:3583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.