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Move Or Die

Move Or Die

A Roblox experience owned by Historical Games Inc..

Fighting & PvPENbattle-royalearena-combatchaos-mechanics

Description (written by the developer; not a statement by this register)

💥 Welcome to Move Or Die! 💥 Think you have what it takes to outlast the chaos? The rules are simple, but survival is anything but easy. Face off against players in a high-stakes arena where your reflexes are tested every second. Utilize an arsenal of classic and chaotic Roblox gears to eliminate the competition, rack up victories, and be the last player standing! The longer you survive and the crazier the game gets. High-tier players unlock access to wilder, more unpredictable items that can turn the entire match upside down. Keep your wits about you, watch your step, and dominate the arena! 🎮 Controls W, A, S, D — Movement Q — Dash (Evade incoming attacks!) 1 & 2 — Equip / Cycle Items (2 if you own the gamepass) B — Hold Down Emote Button/Use Emotes

Last updated by the developer 28 Jul 2026, 03:07 UTC.

0
playing (measured 27 Aug 2026, 02:22 UTC)
1,402
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (2.9 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1 Extra Item
299 R$
+4 Emote Slots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Move Or Die · welcome24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.