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[❗️BACK❗️] South Bronx : Ultimate PlayBall

[❗️BACK❗️] South Bronx : Ultimate PlayBall

A Roblox experience owned by DOS - OFFICIAL.

Description (written by the developer; not a statement by this register)

This game has FFA its a free for all map and you can drive around and shoot people or even make gang wars!🔫 WARS you have 3 weapons and you go you different places in the map exemple (ygz turfs etc.)✅️ Duels its where you can 1v1 people to win coins and buy new weapons!💯

Last updated by the developer 29 Aug 2026, 22:44 UTC.

0
playing (measured 29 Aug 2026, 22:50 UTC)
119,589
lifetime visits
85%
liked (116 👍 / 20 👎)
286
favourites (2.4 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

043221629 Aug 2026, 18:30 — 331 players29 Aug 2026, 18:50 — 347 players29 Aug 2026, 19:50 — 432 players29 Aug 2026, 20:50 — 421 players29 Aug 2026, 21:50 — 374 players29 Aug 2026, 22:50 — 0 players29 Aug 2026, 18:3029 Aug 2026, 22:50
6 measurements taken within a single day, net -331. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 22:500-374
29 Aug 2026, 21:50374-47
29 Aug 2026, 20:50421-11
29 Aug 2026, 19:50432+85
29 Aug 2026, 18:50347+16
29 Aug 2026, 18:30331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game ownership (join group)
4,500 R$
Admin
3,000 R$
Mod
2,000 R$
Custom turf
1,500 R$
G19xswitch spawner
1,400 R$
Custom gun
1,000 R$
Don’t buy
900 R$
Tier 3
600 R$
Draco drum spawner
450 R$
G17 dual laser drum Spawner
400 R$
Fn57d Snow Spawner
400 R$
Custom name
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SBUPB0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.529 Aug 2026, 18:30 — 85 % liked29 Aug 2026, 18:50 — 85 % liked29 Aug 2026, 19:50 — 86 % liked29 Aug 2026, 20:50 — 86 % liked29 Aug 2026, 21:50 — 86 % liked29 Aug 2026, 22:50 — 85 % liked29 Aug 2026, 18:3029 Aug 2026, 22:50
6 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 22:5085-1
29 Aug 2026, 21:5086no change
29 Aug 2026, 20:5086no change
29 Aug 2026, 19:5086+1
29 Aug 2026, 18:5085no change
29 Aug 2026, 18:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.