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Push The Button Or OOF 💀

Push The Button Or OOF 💀

A Roblox experience owned by Slipped GG.

SurvivalENsurvivalbutton mechanicsocial chaos

Description (written by the developer; not a statement by this register)

❓You and 9 players vs 1 button. Every time the button is pressed a disaster starts that may eliminate you! "G" for emote wheel on PC 📋Total Events: 60 🟣👑 Earn Coins and Wins to get special gears, emotes, titles, auras, badges, and more! 💬 Community Group: https://www.roblox.com/communities/1038643955/Slipped-GG#!/about 🎬 Goodluck and have fun! Presented to you by Slipped GG.

Last updated by the developer 11 Aug 2026, 01:39 UTC.

9
playing (measured 13 Aug 2026, 17:49 UTC)
90,307
lifetime visits
61%
liked (53 👍 / 34 👎)
6,563
favourites (72.7 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:4945first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Oof Note
999 R$
Admin Coin Launcher
799 R$
Freeze Ray
299 R$
RGB Pack
199 R$
VIP
199 R$
Grappling Hook
199 R$
Gold Balloon
39 R$
Slippy Plushie
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRESS BUTTON OR OOF · other70,837 · 100.0% win
Skilled · other9,515 · 11.8% win
Seasoned · other1,076 · 0.00% win
Minigames I · other1,038 · 0.00% win
Pro · other55 · 0.00% win
Master · other11 · 0.00% win
Minigames II · other6 · 0.00% win
Minigames III · other2 · 0.00% win
Legend · other1 · 0.00% win
Minigames IV · other1 · 0.00% win
Minigames V · other1 · 0.00% win
GOAT · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616261.515 August 2026 — 62 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1761-1
15 Aug 2026, 13:1762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.