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Push The Button Or OOF 💀

Push The Button Or OOF 💀

A Roblox experience owned by Slipped GG.

SurvivalENsurvivalbutton mechanicsocial chaos

Description (written by the developer; not a statement by this register)

❓You and 9 players vs 1 button. Every time the button is pressed a disaster starts that may eliminate you! "G" for emote wheel on PC 📋Total Events: 60 🟣👑 Earn Coins and Wins to get special gears, emotes, titles, auras, badges, and more! 💬 Community Group: https://www.roblox.com/communities/1038643955/Slipped-GG#!/about 🎬 Goodluck and have fun! Presented to you by Slipped GG.

Last updated by the developer 11 Aug 2026, 01:39 UTC.

9
playing (measured 13 Aug 2026, 17:49 UTC)
90,307
lifetime visits
61%
liked (55 👍 / 35 👎)
6,623
favourites (73.3 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:4945first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Oof Note
999 R$
Admin Coin Launcher
799 R$
Freeze Ray
299 R$
RGB Pack
199 R$
VIP
199 R$
Grappling Hook
199 R$
Gold Balloon
39 R$
Slippy Plushie
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRESS BUTTON OR OOF · other72,134 · 0.00% win
Skilled · other9,579 · 0.00% win
Seasoned · other1,088 · 0.00% win
Minigames I · other1,049 · 0.00% win
Pro · other57 · 0.00% win
Master · other11 · 0.00% win
Minigames II · other6 · 0.00% win
Minigames III · other2 · 0.00% win
Legend · other1 · 0.00% win
Minigames IV · other1 · 0.00% win
Minigames V · other1 · 0.00% win
GOAT · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.515 August 2026 — 62 % liked25 August 2026 — 61 % liked14 September 2026 — 61 % liked24 September 2026 — 61 % liked15 August 202624 September 2026
4 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 17:0461no change
14 Sept 2026, 13:3961no change
25 Aug 2026, 13:1761-1
15 Aug 2026, 13:1762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.