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Build A Ninja Base

Build A Ninja Base

A Roblox experience owned by Building It.

SimulatorENbase-buildingcombatprogression

Description (written by the developer; not a statement by this register)

Build your ninja base and unlock powerful weapons Fight other players using unique weapons Upgrade your base to earn more cash and become stronger! Earn your respect as you progress through the game!

Last updated by the developer 5 Aug 2026, 20:28 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
43,966
lifetime visits
86%
liked (206 👍 / 33 👎)
381
favourites (8.7 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500x Keycaps
999 R$
100x Keycaps
499 R$
Extra Luck
399 R$
Rainbow Keycap
299 R$
Triple Hatch
250 R$
Dark Blue Keycap
150 R$
2x Wins
99 R$
10x Keycaps
99 R$
Starter Pack
50 R$
Auto Clicker
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome61,560 · 100.0% win
Novice · welcome51,220 · 100.0% win
Rookie Shinobi · welcome27,374 · 100.0% win
Shadow Trainee · other10,834 · 58.5% win
Silent Assassin · other6,018 · 32.5% win
Blade Ninja · other3,558 · 22.8% win
Elite Shinobi · other2,417 · 16.3% win
Shadow Master · other1,837 · 13.0% win
Ninja Legend · progression1,488 · 3.3% win
Mythic Ninja · other1,246 · 0.00% win
Ultimate Hokage · progression1,023 · 0.00% win
Grand Hokage · progression800 · 0.00% win
Celestial Hokage · other659 · 0.00% win
Elemental Emperor · other556 · 0.00% win
Ninja Overlord · other469 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

638674.515 August 2026 — 63 % liked25 August 2026 — 74 % liked4 September 2026 — 78 % liked14 September 2026 — 79 % liked25 September 2026 — 81 % liked5 October 2026 — 81 % liked15 October 2026 — 85 % liked25 October 2026 — 86 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:0486+1
15 Oct 2026, 01:0285+4
5 Oct 2026, 01:0181no change
25 Sept 2026, 01:0081+2
14 Sept 2026, 21:0679+1
4 Sept 2026, 21:0178+4
25 Aug 2026, 19:3474+11
15 Aug 2026, 19:2363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.