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Build A Ninja Base

Build A Ninja Base

A Roblox experience owned by Building It.

SimulatorENbase-buildingcombatprogression

Description (written by the developer; not a statement by this register)

Build your ninja base and unlock powerful weapons Fight other players using unique weapons Upgrade your base to earn more cash and become stronger! Earn your respect as you progress through the game!

Last updated by the developer 5 Aug 2026, 20:28 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
43,966
lifetime visits
63%
liked (36 👍 / 21 👎)
162
favourites (3.7 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
1,499 R$
Legendary Gear Pack
709 R$
Super Gear Pack
309 R$
Legendary Cash Upgrader
309 R$
Double Money
249 R$
Legendary Dropper
209 R$
Mega Cash Upgrader
209 R$
All Katanas
209 R$
X3 Hatch
149 R$
Rainbow Mystery
149 R$
Auto Collect Money
109 R$
Mega Dropper
109 R$
Auto Hatch
79 R$
+100 Inventory Space
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,665
Novice · welcome25,901
Rookie Shinobi · welcome11,145
Shadow Trainee · other5,864
Silent Assassin · other3,299
Blade Ninja · other1,960
Elite Shinobi · other1,336
Shadow Master · other1,018
Ninja Legend · progression821
Mythic Ninja · other689
Ultimate Hokage · progression566
Grand Hokage · progression430
Celestial Hokage · other356
Elemental Emperor · other304
Ninja Overlord · other250

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.