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Brainrot Tower 4

Brainrot Tower 4

A Roblox experience owned by Rise Realm.

Tower defenseENtower defensebrainrot memetrolling

Brainrot Tower 4 is a tower-defense experience created on 2026-06-06. It has accumulated 887,327 lifetime visits and 49,368 favorites. Currently, 102 players are active. The game holds a 76% like percentage. The description highlights mechanics involving earning money, unlocking characters, and interacting with other players.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Tower 4! 🤑 Earn +1 money every second ⚡ Unlock most powerful BRAINROTS 😈 Outsmart the trollers 🤣 Earn more money by trolling others 🥇 Reach top to unlock gears 💎 Can you get the all OG Brainrots? 👍 Like and join the group to access SECRET brainrot room. ⚠️CHEATING = PERMANENT BAN⚠️

Last updated by the developer 21 Aug 2026, 16:13 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
938,467
lifetime visits
75%
liked (675 👍 / 222 👎)
52,296
favourites (55.7 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7810993.510 August 2026 — 78 players21 August 2026 — 109 players21 August 2026 — 99 players9910 August 202621 August 2026
3 measurements spanning 11 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–114 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-10
21 Aug 2026, 20:54109+31
10 Aug 2026, 14:0078first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin 🛠️
999 R$
3x Money 💸
299 R$
VIP 👑
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome312,442 · 68.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
4 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0275no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475-1
14 Aug 2026, 17:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.