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Brainrot Tower 4

Brainrot Tower 4

A Roblox experience owned by Rise Realm.

Tower defenseENtower defensebrainrot memetrolling

Brainrot Tower 4 is a tower-defense experience created on 2026-06-06. It has accumulated 887,327 lifetime visits and 49,368 favorites. Currently, 102 players are active. The game holds a 76% like percentage. The description highlights mechanics involving earning money, unlocking characters, and interacting with other players.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Tower 4! 🤑 Earn +1 money every second ⚡ Unlock most powerful BRAINROTS 😈 Outsmart the trollers 🤣 Earn more money by trolling others 🥇 Reach top to unlock gears 💎 Can you get the all OG Brainrots? 👍 Like and join the group to access SECRET brainrot room. ⚠️CHEATING = PERMANENT BAN⚠️

Last updated by the developer 21 Aug 2026, 16:13 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
938,467
lifetime visits
74%
liked (859 👍 / 305 👎)
71,571
favourites (76.3 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7810993.510 August 2026 — 78 players21 August 2026 — 109 players21 August 2026 — 99 players9910 August 202621 August 2026
3 measurements spanning 11 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–114 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-10
21 Aug 2026, 20:54109+31
10 Aug 2026, 14:0078first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin 🛠️
999 R$
3x Money 💸
299 R$
VIP 👑
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome417,408 · 84.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767514 August 2026 — 76 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
10 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0674no change
13 Oct 2026, 19:0474no change
3 Oct 2026, 19:0374no change
23 Sept 2026, 19:0274no change
13 Sept 2026, 18:1774-1
3 Sept 2026, 18:0875no change
24 Aug 2026, 17:0275no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475-1
14 Aug 2026, 17:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.