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⛏️MinersCave💎

⛏️MinersCave💎

A Roblox experience owned by GoMining.

Sandbox & buildingITsandboxvoxelmining

Description (written by the developer; not a statement by this register)

Salta in MinersCave, un gioco sandbox voxel multiplayer di Roblox! Fai squadra con gli amici, mina minerali rari come diamanti e zaffiri! Raccogli legno, costruisci case, basi e miniere fantastiche e combatti contro altri giocatori! 🔒 Vuoi proteggere le tue creazioni e gli oggetti? Usa i server privati per giocare in modo sicuro con amici fidati! 👍 Metti un like al gioco se ti piace ⭐ Aggiungilo ai preferiti in modo da poter tornare in qualsiasi momento 💎 Unisciti ora, mina insieme e costruisci qualcosa di epico! 🗨️Se vuoi Assistenza o Supporto, sentiti libero di scriverci al nostro forum del gruppo Assistenza e Supporto ⚠️ Avvertenza Questo gioco non è un prodotto ufficiale di Minecraft e non è approvato o associato a Mojang. Questo NON è Minecraft. Tutte le risorse sono originali e create esclusivamente per Roblox.

Last updated by the developer 29 Jul 2026, 20:57 UTC.

72
playing (measured 12 Aug 2026, 08:52 UTC)
363,355
lifetime visits
71%
liked (221 👍 / 89 👎)
1,146
favourites (3.2 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:5261first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

WELCOME TO BLOCKCRAFT! · welcome157,602 · 44.9% win
MEET OWNER! · social265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

647167.515 August 2026 — 64 % liked25 August 2026 — 64 % liked4 September 2026 — 64 % liked14 September 2026 — 65 % liked24 September 2026 — 66 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked24 October 2026 — 70 % liked3 November 2026 — 71 % liked13 November 2026 — 71 % liked15 August 202613 November 2026
10 measurements spanning 90 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 03:3771no change
3 Nov 2026, 03:3571+1
24 Oct 2026, 03:3470+1
14 Oct 2026, 03:3369no change
4 Oct 2026, 03:3269+3
24 Sept 2026, 03:3266+1
14 Sept 2026, 01:4965+1
4 Sept 2026, 01:4764no change
25 Aug 2026, 00:3364no change
15 Aug 2026, 00:3364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.