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[PETS] +1 Speed Honey Escape

[PETS] +1 Speed Honey Escape

A Roblox experience owned by The Nirvana Studio.

ObbyENspeedrunparkourcollecting

Description (written by the developer; not a statement by this register)

🍯 Join the Nirvana Studio group to unlock a FREE in-game gift! 🍯 🐝 Welcome to +1 Speed Honey Escape 🐝 CODE: RELEASE , UPDATE ⚡ Every step = +1 Speed 🍯 Explore sweet honey fields 🌻 Run through colorful flower gardens 🐝 Jump across giant honeycombs 🍯 Collect honey drops and unlock powerful multipliers 👥 Compete with friends and other beekeepers 🌍 Become the RICHEST Speed collector on the game 🚀 Honey is everything… but one wrong step and you'll fall back to the hive 😱 🎧 Sweet and relaxing vibes included Smooth movement, satisfying honey collection, beautiful flower-filled environments, buzzing bees, golden honey rivers, and exciting hive challenges for the perfect mix of adventure & progression ✨ 🔑 Tags: Honey, Bees, Beehive, Honeycomb, Flowers, Collecting, Adventure, Obby, Parkour, Multiplayer, Racing, Challenge, Nature, Simulator, Honey Rush, Sweet, Speedrun, Tycoon

Last updated by the developer 28 Jun 2026, 06:41 UTC.

0
playing (measured 23 Aug 2026, 10:31 UTC)
4,003
lifetime visits
94%
liked (34 👍 / 2 👎)
85
favourites (21.2 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 10:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
2x SPEED
3 R$
2x WINS
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing! · welcome3,301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.