Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[🧲] Run or Be Replaced

[🧲] Run or Be Replaced

A Roblox experience owned by Thy Caman.

ObbyENtagsurvivalarena

Description (written by the developer; not a statement by this register)

⭐ GRAB THE STAR AND BECOME THE RUNNER! A Star appears somewhere in the arena. 🌟 The first player to grab the Star becomes The Runner ⏳ The Runner earns points every second they survive πŸ‘₯ All other players become Hunters and try to catch them πŸ‘Š If a Hunter tags the Runner, they steal the Star and become the new Runner πŸƒ The old Runner instantly becomes a Hunter πŸ’° Keep the Star as long as possible to earn the most points ⚑ Random events change the game during the match πŸ† Control the Star, survive the chase, and climb the leaderboard πŸ”₯ Fast rounds, endless chaos, constant chasing! How long can you keep the Star? πŸ‘€

Last updated by the developer 8 Aug 2026, 17:59 UTC.

0
playing (measured 11 Aug 2026, 05:06 UTC)
560
lifetime visits
100%
liked (9 πŸ‘ / 0 πŸ‘Ž)
8
favourites (14.3 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

⭐ VIP
299 R$
πŸ’Ž Double Coins
199 R$
🌈 Custom Trails
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome5 Β· 0.00% win
First Spark Β· collection5 Β· 0.00% win
Phantom Thief Β· progression5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.