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(Update 3) Rebirth Hatchers Reborn

(Update 3) Rebirth Hatchers Reborn

A Roblox experience owned by Click Interactive.

SimulatorENclickerpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

✨ 500 Likes = New Code! Welcome to Rebirth Hatchers: Reborn 👑 🖱️ Click to earn Taps! ⚡ Upgrade your Tap Power and become stronger! 🐾 Hatch Eggs to collect rare Pets! 🌎 Unlock and explore new Worlds! ♻️ Rebirth for massive multipliers! 💎 Discover rare and secret Pets! 🏆 Climb the leaderboards and become #1! ✨ Collect rewards and complete achievements! 📅 New updates every week! 🎁 Join our group for FREE rewards! 👍 Enjoying the game? Leave a thumbs up! ❓ Lagging? Create a FREE VIP server! Made by Adventure Studios!

Last updated by the developer 26 Jul 2026, 16:21 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
158,145
lifetime visits
94%
liked (1,883 👍 / 117 👎)
2,462
favourites (15.6 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
1,600 R$
Super Drops
189 R$
+3 Pet Equip
179 R$
Secret Hunter
159 R$
+5 Hatches
139 R$
+2 Pet Equip
119 R$
Ultra Lucky
99 R$
Magic Eggs
99 R$
x2 Rebirths
99 R$
+800 Storage
89 R$
x2 Gems
79 R$
x2 Taps
79 R$
Auto Rebirth
79 R$
Fast Hatch
69 R$
+200 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rebirth · progression0 · 0.00% win
Hatchers · collection0 · 0.00% win
Reborn · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0294no change
15 Aug 2026, 07:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.