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[UPD 2] The Last of Rooms

[UPD 2] The Last of Rooms

A Roblox experience owned by C:/Lunar Games/.

HorrorENbackroomshorrorexploration

Description (written by the developer; not a statement by this register)

🎉UPDATE 2 ! : - added Underground level - added Office level - bug fixes Explore the backrooms with more than 5 different levels with all unique entities, unique environment! Playable with up to 5 people On PC, Mobile and Console ⚠️The game is in beta so you may expect some bugs!⚠️ If you enjoyed the game make sure to leave a like it's very appreciated! backrooms, liminal, horror, exploration, liminal space, scary, monster, poolrooms, hotel, run, multiplayer, coop, blackrooms, explore, hazmat, realistic

Last updated by the developer 11 Jul 2026, 14:12 UTC.

0
playing (measured 10 Aug 2026, 23:30 UTC)
29,264
lifetime visits
67%
liked (87 👍 / 43 👎)
906
favourites (31.0 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 SPEED IN GAME
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0 · progression12,737 · 0.00% win
Under Ground · progression6,423 · 0.00% win
Poolrooms · other5,344 · 0.00% win
Hotel · other4,501 · 0.00% win
DREAM · other3,859 · 0.00% win
RUN · other2,429 · 0.00% win
FUN · other2,022 · 0.00% win
Office · other1,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.516 August 2026 — 67 % liked15 September 2026 — 66 % liked5 October 2026 — 67 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 06:0767+1
15 Sept 2026, 04:4966-1
16 Aug 2026, 04:4667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.