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Be a Duck King

Be a Duck King

A Roblox experience owned by The Gaming Lounge Studios.

SimulatorENduck themeidle/AFK mechanicssteal PvP

Description (written by the developer; not a statement by this register)

👑 BE A DUCK KING 👑 🐤 Collect a HUGE trail of cute baby ducks! 🏰 Bring them home to earn Cash every second — even AFK! ⚔️ STEAL ducks from other players! 👑 Upgrade your base and LEVEL UP your royal kingdom! 🛡️ Theft Shield, 2x Cash, and Magnet Burst gamepasses available! ⭐ FAVORITE for good luck! 🎉 NEW updates every week! Tags: duck, ducks, duckling, simulator, tycoon, brainrot, collect, steal, pvp, family, cute, chill, idle, AFK, pond, kingdom, royal, crown

Last updated by the developer 19 Jun 2026, 21:39 UTC.

1
playing (measured 13 Aug 2026, 21:18 UTC)
84,633
lifetime visits
43%
liked (100 👍 / 135 👎)
8,867
favourites (104.8 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Trail
199 R$
Auto-Deposit
199 R$
Mega Magnet
149 R$
2x Cash Rate
99 R$
Royal Walker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hatched · collection64,226 · 100.0% win
Royal Decree · other50,742 · 100.0% win
Penny Pincher · collection48,303 · 100.0% win
First Quack · welcome38,486 · 100.0% win
Returning Royalty · other3,915 · 31.1% win
Meet the Owner · other76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

41434215 August 2026 — 42 % liked25 August 2026 — 41 % liked4 September 2026 — 43 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:1843+2
25 Aug 2026, 12:4941-1
15 Aug 2026, 12:4542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.