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Riverview Prison

Riverview Prison

A Roblox experience owned by Riverview Correctional Facility..

RoleplayENroleplayprisonsimulation

Description (written by the developer; not a statement by this register)

🏛️ Welcome to Riverview Prison! Step inside one of the toughest correctional facilities around. Whether you’re an Inmate plotting your escape, a Guard keeping order, or part of High Command calling the shots, every choice you make shapes the prison’s future. 🔓 Play as an Inmate – Earn respect, survive lockdowns, and attempt daring escapes. 🚔 Serve as a Guard – Patrol the cell blocks, stop riots, and keep Riverview under control. 📋 Join the Command Staff – Organize operations, enforce discipline, and run the prison with authority. Be sure to join our group so you can serve as a guard!

Last updated by the developer 14 Jul 2026, 12:34 UTC.

0
playing (measured 11 Aug 2026, 02:08 UTC)
27,772
lifetime visits
57%
liked (35 👍 / 26 👎)
244
favourites (8.8 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(RANK) Commander
4,800 R$
(RANK) Lieutenant
1,200 R$
(RANK) Correctional Officer 2
300 R$
(PERMANENT) M4
240 R$
(PERMANENT) M17
100 R$
(PERMANENT) Lockpick
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time playing! · welcome21,490 · 0.00% win
Escaped the prison! · progression3,467 · 0.00% win
Time to escape! · progression2,087 · 0.00% win
Joined the force! · welcome1,387 · 0.00% win
Locked up · other677 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.516 August 2026 — 58 % liked25 October 2026 — 57 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:5057-1
16 Aug 2026, 05:1958first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.