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[🔫] ARCORE: Classic

[🔫] ARCORE: Classic

A Roblox experience owned by AR–GAMES.

ShooterENarcade shooterFPScombat

Description (written by the developer; not a statement by this register)

⚠️ WARNING: Contains loud sounds and fast-paced combat! 📢 ARCORE is a high-intensity arcade shooter set in a collapsing, lawless town. Step into a violent district where order no longer exists. Gear up, hold your ground, and fight through nonstop combat where every battle could be your last. PC & MOBILE SUPPORTED GAME! 🎮 Controls (PC): M1 - Fire | M2 - Aim | R - Reload | C - Crouch | X - Kick E - Interact | F - Carry | T - Throw | G - Escape Heavily inspired by Bloodtide and Neighborhood War. 💙 Like and favorite to support development! Join the AR-GAMES Roblox group for updates!

Last updated by the developer 13 Aug 2026, 18:20 UTC.

0
playing (measured 13 Aug 2026, 21:18 UTC)
621
lifetime visits
73%
liked (11 👍 / 4 👎)
37
favourites (59.6 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPPORT 3
399 R$
SUPPORT 2
149 R$
SUPPORT 1
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Fight · welcome528 · 100.0% win
Participated in the BETA Testing · other6 · 0.00% win
10 · progression1 · 2.2% win
250 · 0.00% win
RUN (100)0 · 0.00% win
500 · 0.00% win
750 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.