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[🔫] ARCORE: Classic

[🔫] ARCORE: Classic

A Roblox experience owned by AR–GAMES.

ShooterENarcade shooterFPScombat

Description (written by the developer; not a statement by this register)

⚠️ WARNING: Contains loud sounds and fast-paced combat! 📢 ARCORE is a high-intensity arcade shooter set in a collapsing, lawless town. Step into a violent district where order no longer exists. Gear up, hold your ground, and fight through nonstop combat where every battle could be your last. PC & MOBILE SUPPORTED GAME! 🎮 Controls (PC): M1 - Fire | M2 - Aim | R - Reload | C - Crouch | X - Kick E - Interact | F - Carry | T - Throw | G - Escape Heavily inspired by Bloodtide and Neighborhood War. 💙 Like and favorite to support development! Join the AR-GAMES Roblox group for updates!

Last updated by the developer 13 Aug 2026, 18:20 UTC.

0
playing (measured 13 Aug 2026, 21:18 UTC)
621
lifetime visits
68%
liked (13 👍 / 6 👎)
50
favourites (80.5 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPPORT 3
399 R$
SUPPORT 2
149 R$
SUPPORT 1
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Fight · welcome875 · 0.00% win
Participated in the BETA Testing · other6 · 0.00% win
10 · progression3 · 0.00% win
RUN (100) · progression0 · 0.00% win
50 · progression0 · 0.00% win
75 · progression0 · 0.00% win
25 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687370.520 August 2026 — 73 % liked30 August 2026 — 68 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:3368-5
20 Aug 2026, 18:0873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.