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2 Player Games [BETA]

2 Player Games [BETA]

A Roblox experience owned by Bluefox Games.

MinigamesENminigames1v1competitive

Description (written by the developer; not a statement by this register)

🕹️ Welcome to 2 Player Games! A game where you can challenge your friends to a 1v1 from a massive selection of minigames! 💰Use code "RELEASE" in settings for 250 coins! 🎮 Games Included: 👮 Cop and Robber - Don't let the robber steal the cash! 💪Tug of War - Time your taps perfectly to pull your opponent closer! 👑 King of the Hill - Secure the top as long as you can! 🎨 Paint Wars - Paint as much territory as you can before the time is up! 🧑 Clone Game - Find the real player as quick as you can! ... and many more awesome games to challenge your friends to. ✨ Features: 🎁 Hundreds of custom cosmetics 🏆 Global leaderboard 🔥Grow your streak 😅Engaging and competitive gameplay 🎯Complete missions for rewards

Last updated by the developer 21 Aug 2026, 21:41 UTC.

93
playing (measured 21 Aug 2026, 21:50 UTC)
402,783
lifetime visits
71%
liked (163 👍 / 66 👎)
3,161
favourites (7.8 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7619413512 August 2026 — 76 players21 August 2026 — 194 players21 August 2026 — 93 players9312 August 202621 August 2026
3 measurements spanning 9 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–212 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5093-101
21 Aug 2026, 20:54194+118
12 Aug 2026, 22:5276first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
2x Coins
399 R$
Early Supporter
199 R$
Cop Circle Bundle
199 R$
Name Tag Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Complete · welcome124,386 · 100.0% win
1st Win · progression116,666 · 100.0% win
3 Wins · progression31,326 · 39.1% win
5 Wins · progression12,954 · 16.6% win
20 Wins · progression126 · 0.20% win
Tester Badge! · other35 · 0.00% win
50 Wins · progression8 · 0.00% win
250 Wins · progression2 · 0.00% win
100 Wins · progression2 · 0.00% win
1000 Wins · progression0 · 0.00% win
500 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

718477.516 August 2026 — 84 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked26 August 2026 — 71 % liked16 August 202626 August 2026
4 measurements spanning 10 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:4871-7
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478-6
16 Aug 2026, 14:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.