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2 Player Games [BETA]

2 Player Games [BETA]

A Roblox experience owned by Bluefox Games.

MinigamesENminigames1v1competitive

Description (written by the developer; not a statement by this register)

🕹️ Welcome to 2 Player Games! A game where you can challenge your friends to a 1v1 from a massive selection of minigames! 💰Use code "RELEASE" in settings for 250 coins! 🎮 Games Included: 👮 Cop and Robber - Don't let the robber steal the cash! 💪Tug of War - Time your taps perfectly to pull your opponent closer! 👑 King of the Hill - Secure the top as long as you can! 🎨 Paint Wars - Paint as much territory as you can before the time is up! 🧑 Clone Game - Find the real player as quick as you can! ... and many more awesome games to challenge your friends to. ✨ Features: 🎁 Hundreds of custom cosmetics 🏆 Global leaderboard 🔥Grow your streak 😅Engaging and competitive gameplay 🎯Complete missions for rewards

Last updated by the developer 21 Aug 2026, 21:41 UTC.

93
playing (measured 21 Aug 2026, 21:50 UTC)
402,783
lifetime visits
67%
liked (213 👍 / 106 👎)
4,829
favourites (12.0 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7619413512 August 2026 — 76 players21 August 2026 — 194 players21 August 2026 — 93 players9312 August 202621 August 2026
3 measurements spanning 9 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–212 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5093-101
21 Aug 2026, 20:54194+118
12 Aug 2026, 22:5276first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
2x Coins
399 R$
Early Supporter
199 R$
Cop Circle Bundle
199 R$
Name Tag Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Win · progression223,677 · 0.00% win
Tutorial Complete · welcome210,743 · 0.00% win
3 Wins · progression71,093 · 0.00% win
5 Wins · progression30,868 · 0.00% win
20 Wins · progression315 · 0.00% win
Tester Badge! · other35 · 0.00% win
50 Wins · progression17 · 0.00% win
100 Wins · progression4 · 0.00% win
250 Wins · progression2 · 0.00% win
500 Wins · progression1 · 0.00% win
1000 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678475.516 August 2026 — 84 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked26 August 2026 — 71 % liked5 September 2026 — 68 % liked15 September 2026 — 67 % liked5 October 2026 — 67 % liked16 August 20265 October 2026
7 measurements spanning 50 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 14:5167no change
15 Sept 2026, 14:5067-1
5 Sept 2026, 14:4968-3
26 Aug 2026, 14:4871-7
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478-6
16 Aug 2026, 14:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.