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Car Sumo [ALPHA]

Car Sumo [ALPHA]

A Roblox experience owned by Car Sumo.

RacingENsumovehicle combatmultiplayer party

Description (written by the developer; not a statement by this register)

Welcome to Car Sumo 🚗💥 Shove your rivals out of the zone and be the last car standing! Ram, shunt and bully every other driver off the map before the safe zone closes in. Stay inside the circle, force everyone else out, and take the win. 🚗 Every car has its own Push, Speed and Control — pick your play style. 🗺️ Vote for the next arena before every match. 🛠️ Warm up in the Practice Arena while you wait for the next round. 🚩 Report players via /report ⚙️ Features: 💥 Fast-paced sumo knockout rounds 🚗 Unlock 19+ cars as you progress 🎡 Spin the wheel for free cars and cash 🎁 Daily & playtime rewards every session 💰 Grab cash crates scattered around the arena ❤️ Revive yourself and get straight back in the fight 🏆 Earn badges for wins, streaks and eliminations 🏅 Climb the global leaderboards TAGS: car sumo, sumo, cars, driving, car game, demolition, derby, crash, ram, push, battle royale, last one standing, knockout, multiplayer, party, survival, unlocks, progression.

Last updated by the developer 5 Aug 2026, 19:31 UTC.

0
playing (measured 12 Aug 2026, 04:50 UTC)
5,615
lifetime visits
75%
liked (18 👍 / 6 👎)
622
favourites (110.8 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Head First · progression1,160 · 0.00% win
1st Win · progression950 · 0.00% win
A Natural · progression34 · 0.00% win
10 Wins · progression20 · 0.00% win
First Purchase · other8 · 0.00% win
Turning Point · progression1 · 0.00% win
Amateur · progression0 · 0.00% win
100 Wins · progression0 · 0.00% win
50 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.517 August 2026 — 74 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:3675+1
17 Aug 2026, 20:3074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.