[RELEASE] Prism Survival Arena
A Roblox experience owned by [V:S] VOID — STUDIOS.
SurvivalENzombieco-oproguelite
Description (written by the developer; not a statement by this register)
[MOBILE + CONSOLE SUPPORT] 👍 LIKE GOAL: 1,000 likes = a brand new code! ⚡ Survive endless waves of Echo zombies! Grab a weapon, squad up with friends and see how far you can go. 🔫 126 weapons, Common to TRANSCENDENT, with unique abilities and ultimates 🛡️ 48 armors with unique passives 🌊 ENDLESS: a giant boss every 100 waves. What waits at wave 1000? 🗺️ CAMPAIGN: 100 sectors on 3 difficulties, plus raids and ultra bosses 🏰 DUNGEONS: 10 trap-filled dungeons, each with its own boss 💀 BOSS RUSH: 26 bosses back to back ✨ PARAGON: the rarest items in the game. Can you earn one? 🔨 FORGE: craft weapons and armor from boss materials 🃏 77 power cards for wild mid-run builds 👥 Co-op squads of up to 6 players 🏆 Leaderboards + World Firsts: be first and your name stays in the hub 💝 Gifting, trading, daily rewards, quests and a season pass 🎁 CODES: RELEASE, HAVEFUN, WELCOME, VOIDSTUDIOS. Join our group [V:S] VOID — STUDIOS to redeem them! ⭐ Favorite so you never miss an update
Last updated by the developer 14 Oct 2026, 23:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Oct 2026, 01:31 | 44 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.