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+1 Speed Be a Slime

+1 Speed Be a Slime

A Roblox experience owned by Slime Lab.

ObbyENslimeevolutionspeed

Description (written by the developer; not a statement by this register)

🟢 Welcome to +1 Speed Slime Escape! 🟢 ⚡ Every step = +1 Speed 🦠 Run, jump, and escape through a world filled with colorful slime 💪 Train your speed and evolve into bigger and more powerful slimes 🧬 Discover and unlock tons of unique slime evolutions 👥 Race against friends and other players 🌍 Become the BIGGEST and FASTEST slime on the server 🚀 Speed is everything… but one wrong move and you're back at the start 😱 ✨ Collect wins, unlock new areas, and evolve your slime into something HUGE! 🟢 Can you become the ultimate slime?

Last updated by the developer 7 Aug 2026, 07:01 UTC.

12
playing (measured 10 Aug 2026, 23:31 UTC)
84,474
lifetime visits
85%
liked (240 👍 / 41 👎)
34,199
favourites (404.8 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cherry Charger Slime
659 R$
Fire Treadmill
429 R$
Sir Quacks-a-Lot Slime
399 R$
Slime Treadmill
259 R$
Diamond Treadmill
149 R$
Wins Multiplier x2
79 R$
More Keyboards
39 R$
Gold Treadmill
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! 🎊 · welcome225,181 · 100.0% win
LEVEL 10 · progression178,283 · 100.0% win
Rebirth · progression99,608 · 100.0% win
LEVEL 50 · progression35,320 · 39.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85898715 August 2026 — 89 % liked25 August 2026 — 88 % liked4 September 2026 — 87 % liked14 September 2026 — 86 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 85 % liked24 October 2026 — 85 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5385no change
14 Oct 2026, 17:5285no change
4 Oct 2026, 17:5185no change
24 Sept 2026, 17:5185-1
14 Sept 2026, 14:1986-1
4 Sept 2026, 14:1887-1
25 Aug 2026, 13:2188-1
15 Aug 2026, 13:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.