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[MEGA UPDATE] Squishy ASMR World🫧

[MEGA UPDATE] Squishy ASMR World🫧

A Roblox experience owned by ASMR Squishy World.

SimulatorENASMRTower ClimbingSatisfying Sounds

[MEGA UPDATE] Squishy ASMR World🫧 is a simulator experience created on 2026-06-07. The game currently has 586 players online. It has accumulated 8,971,076 lifetime visits, 38,604 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Squishy ASMR World! 👽😁 -- NEW UPDATE IS LIVE!! ⭐ + 2 NEW TOWERS out now! (Mega Tower and Wax Tower) + new squishy holdables available + updated ui system + 3 new wax cracking sounds + new keyboard sounds available in a 4 pack + updated sounds for towers + tons of new squishies + improved lag! This game consists of various towers where you climb them and enjoy the different squishy sounds. This experience is best played with headphones 🎧 Thank you so much for playing our game be sure to join our group for updates and suggestions! needoh, squishy, squishes, obby, platform, parkour, jumping, squish obby, needoh obby, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, tower obby, needoh obby, needoh tower asmr

Last updated by the developer 12 Aug 2026, 22:07 UTC.

363
playing (measured 24 Aug 2026, 09:50 UTC)
9,722,349
lifetime visits
86%
liked (7,646 👍 / 1,248 👎)
43,180
favourites (4.4 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

31073052036310 August 202624 August 2026
63 measurements spanning 14 days, net -182. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 247–793 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:50363+37
24 Aug 2026, 08:50326-5
24 Aug 2026, 07:50331+21
24 Aug 2026, 06:50310-22
24 Aug 2026, 05:50332+11
24 Aug 2026, 04:50321-85
24 Aug 2026, 03:50406+9
24 Aug 2026, 02:50397-61
24 Aug 2026, 01:50458+46
24 Aug 2026, 00:50412-51
23 Aug 2026, 23:50463-39
23 Aug 2026, 22:50502+12
23 Aug 2026, 21:50490-42
23 Aug 2026, 20:50532-34
23 Aug 2026, 19:50566-35
23 Aug 2026, 18:50601-9
23 Aug 2026, 17:50610+6
23 Aug 2026, 16:50604-86
23 Aug 2026, 15:50690+27
23 Aug 2026, 14:50663first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SLAP!
10,000 R$
Rainbow Carpet!
600 R$
Fusion Coil!
450 R$
Grapple Hook
350 R$
Gravity Coil!
250 R$
Damage Immunity!
200 R$
Speed Coil!
175 R$
Double Jump!
110 R$
Health Coil
90 R$
4 Keyboard Sound Pack!
50 R$
SUGAR wax cracking sounds
25 R$
THICK wax cracking sounds
25 R$
NAIL POLISH wax cracking sounds
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐️ You Joined ASMR Squishy Tower ⭐️ · welcome5,249,043 · 100.0% win
Finish Your First Tower ⭐️ · progression1,192,285 · 44.3% win
Finish Wax Tower! · progression551,999 · 21.4% win
Finish Everything Tower 🫧 · progression546,484 · 20.4% win
Finish Jelly Tower 🪼 · progression350,916 · 12.8% win
Finish Chocolate Tower 🍫 · progression280,666 · 12.6% win
Finish MEGA Tower! · progression181,111 · 7.5% win
Finish Summer Tower! · progression2,100 · 0.30% win
Finish Food Tower! · progression1,897 · 0.30% win
Finish Keyboard Tower! · progression1,333 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 202624 August 2026
64 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
24 Aug 2026, 09:5086no change
24 Aug 2026, 08:5086no change
24 Aug 2026, 07:5086no change
24 Aug 2026, 06:5086no change
24 Aug 2026, 05:5086no change
24 Aug 2026, 04:5086no change
24 Aug 2026, 03:5086no change
24 Aug 2026, 02:5086no change
24 Aug 2026, 01:5086no change
24 Aug 2026, 00:5086no change
23 Aug 2026, 23:5086no change
23 Aug 2026, 22:5086no change
23 Aug 2026, 21:5086no change
23 Aug 2026, 21:3486no change
23 Aug 2026, 20:5086no change
23 Aug 2026, 19:5086no change
23 Aug 2026, 18:5086no change
23 Aug 2026, 17:5086no change
23 Aug 2026, 16:5086no change
23 Aug 2026, 15:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.