The Corporation [BETA]
A Roblox experience owned by The Corporation Game.
RoleplayENcorporate roleplaycareer simulationsocial hierarchy
The Corporation [BETA] is a roleplay experience created on 2026-06-07. It has accumulated 716,337 lifetime visits and 11,246 favorites. Currently, 43 users are playing. The game holds a 66% like percentage. The description highlights corporate climbing mechanics, including roles from Employee to CEO and Board of Directors. Players can earn paychecks and purchase furniture to display rank.
Description (written by the developer; not a statement by this register)
💼 Start as a nobody. Climb to CEO. Or fire the CEO yourself. 🏢 Propose ideas, get promoted, and build your dream office 💰 Earn daily paychecks — spend them on furniture that shows off your rank 📈 Rise through the ranks: Employee → Manager → CEO → Board of Directors 🔥 As CEO: open new branches, set company policy, run the show ⚖️ As the Board: set quotas, approve budgets, and fire the CEO if they slack 🎮 The most realistic corporate roleplay on Roblox — inspired by The Company & Empire Clash, built way past what they offer. 🌟 CODE: 300KVISITS 👍 NEXT CODE AT [X] LIKES — like the game to unlock it! 💬 Join our Discord for early codes, updates & giveaways Whether you're climbing the ladder or running the boardroom — every rank changes how you play. 🏆
Last updated by the developer 7 Aug 2026, 19:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:17 | 72 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:37 | 65 | -1 |
| 14 Aug 2026, 19:37 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.