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The Corporation [BETA]

The Corporation [BETA]

A Roblox experience owned by The Corporation Game.

RoleplayENcorporate roleplaycareer simulationsocial hierarchy

The Corporation [BETA] is a roleplay experience created on 2026-06-07. It has accumulated 716,337 lifetime visits and 11,246 favorites. Currently, 43 users are playing. The game holds a 66% like percentage. The description highlights corporate climbing mechanics, including roles from Employee to CEO and Board of Directors. Players can earn paychecks and purchase furniture to display rank.

Description (written by the developer; not a statement by this register)

💼 Start as a nobody. Climb to CEO. Or fire the CEO yourself. 🏢 Propose ideas, get promoted, and build your dream office 💰 Earn daily paychecks — spend them on furniture that shows off your rank 📈 Rise through the ranks: Employee → Manager → CEO → Board of Directors 🔥 As CEO: open new branches, set company policy, run the show ⚖️ As the Board: set quotas, approve budgets, and fire the CEO if they slack 🎮 The most realistic corporate roleplay on Roblox — inspired by The Company & Empire Clash, built way past what they offer. 🌟 CODE: 300KVISITS 👍 NEXT CODE AT [X] LIKES — like the game to unlock it! 💬 Join our Discord for early codes, updates & giveaways Whether you're climbing the ladder or running the boardroom — every rank changes how you play. 🏆

Last updated by the developer 7 Aug 2026, 19:43 UTC.

43
playing (measured 10 Aug 2026, 17:17 UTC)
716,337
lifetime visits
65%
liked (988 👍 / 521 👎)
12,847
favourites (17.9 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1772first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Board of Directors
799 R$
Role Sniper
449 R$
Custom Name Gamepass
249 R$
1.5x Experience
199 R$
1.5x Presence
199 R$
Executive Office
199 R$
Better Speed Coil
49 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Corporation · welcome264,602 · 100.0% win
Payday · other40,305 · 16.3% win
Fired · other5,537 · 2.3% win
Top of the Ladder · progression4,941 · 16.6% win
Peak Performance · other4,078 · 1.4% win
You're Fired · other3,200 · 1.5% win
Rebrand · other1,062 · 5.6% win
Hated · other716 · 0.00% win
Execute Proposal 66 · other268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.514 August 2026 — 66 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3765-1
14 Aug 2026, 19:3766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.