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Rice Rice Army (for those who miss someone)

Rice Rice Army (for those who miss someone)

A Roblox experience owned by Clfoe Comunity.

OtherENjob restorationbadge recoverycheat key

Description (written by the developer; not a statement by this register)

We will restore your original job in the rice army (from the senior positions that I know about). We will recover those who were fired or banned from the rice army. (Game failure, badge item recovery) [Algorithm Cheat Key] Rice Army, Rice Army 2, Rice Army v2, Rice Army, PvP, Sky Army, Baekho Mountain Army, Rice Army, Sky Mountain Army, Fan Army, Steel Army, Lan Army, Jump Map, Tower, Admin, Taebi Army, Army, Foundation, Victory Foundation, Completion Foundation, Powerful Army, Mountain Army, Bathhouse, Middle School, Robux Event, Nonsan Training Center, Sky, Army, Soldier, Robux, Free, Situational Drama, Han Yusi, Simulator

Last updated by the developer 3 Jul 2026, 13:31 UTC.

0
playing (measured 11 Aug 2026, 17:02 UTC)
1,489
lifetime visits
94%
liked (17 👍 / 1 👎)
5
favourites (3.4 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

미니건 패스
15,000 R$
오너패스
10,000 R$
아킴보AK
2,222 R$
어드민 패스
1,500 R$
시크릿 게임패스 (정말 비밀임)
1,000 R$
레이저 총 패스
900 R$
스나 패스
800 R$
방탄복 패스
800 R$
방패총 패스
750 R$
모드 패스
500 R$
M4패스
500 R$
MP5 패스
350 R$
더미총 패스
100 R$
m9 패스
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spear · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9419 August 2026 — 94 % liked29 August 2026 — 94 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 07:4594no change
19 Aug 2026, 07:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.