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[BETA] Dream Realms 💫

[BETA] Dream Realms 💫

A Roblox experience owned by AyaTsuji Studio.

RoleplayENsurreal explorationaesthetic vibesliminal spaces

Description (written by the developer; not a statement by this register)

Step into a collection of dreamy worlds where every door leads to a different realm, atmosphere, and experience. Explore surreal landscapes, peaceful environments, strange dreamlike places, and unique vibes hidden behind each portal. ✨ Each realm offers its own aesthetic and feeling. 🚪 Discover new worlds through mysterious doors. 🌧️ More realms and experiences are on the way. ⚠️ Dream Realms is currently under development. New realms, features, and updates will be added regularly. Tags: dreamcore, weirdcore, liminal spaces, aesthetic, surreal, eerie, unsettling, nostalgia, abandoned, atmospheric, dreamlike, surreal.

Last updated by the developer 26 Jul 2026, 13:00 UTC.

3
playing (measured 10 Aug 2026, 18:21 UTC)
19,289
lifetime visits
98%
liked (283 👍 / 7 👎)
927
favourites (48.1 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester Badge · other12,086 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.516 August 2026 — 97 % liked26 August 2026 — 97 % liked5 September 2026 — 97 % liked15 September 2026 — 97 % liked25 September 2026 — 97 % liked5 October 2026 — 98 % liked15 October 2026 — 98 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:5398no change
5 Oct 2026, 14:5198+1
25 Sept 2026, 14:5097no change
15 Sept 2026, 14:4897no change
5 Sept 2026, 14:4797no change
26 Aug 2026, 14:4597no change
16 Aug 2026, 14:3997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.