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(SUMMER) Lime's RNG

(SUMMER) Lime's RNG

A Roblox experience owned by Lemon Headquarters.

SimulatorENRNGAura CollectionIdle/AFK

Description (written by the developer; not a statement by this register)

Game is currently on pause due to sad events. A RNG game made by Gproguy23 (Lime_Dev) and Bubsie_Blox (LimeDev) 56+ Auras Rollable! - Roll for RARE AURAS - - Walk around the map to find SECRETS - - Get COINS to upgrade your inventory - - Play with you friends! - - AFK for even more rare auras!!!!! - - Witness special biomes! - "Got RARE AURA Yet..?" - Lime_Dev Thank you so much for playing our game!!!! All badge arts by Gproguy23 (Lime_Dev)

Last updated by the developer 5 Aug 2026, 15:23 UTC.

0
playing (measured 25 Aug 2026, 04:47 UTC)
870
lifetime visits
75%
liked (12 👍 / 4 👎)
10
favourites (11.5 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 04:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lime's Update Box
150 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome113 · 20.0% win
In Dev · welcome94 · 0.00% win
100 Rolls · collection44 · 20.0% win
A Rare Aura? · collection40 · 20.0% win
I Can't Stop Playing! · progression25 · 20.0% win
??? · secret25 · 0.00% win
Luck Isn't Required · collection23 · 0.00% win
Hidden Cave · secret20 · 0.00% win
1,000 Rolls · collection20 · 0.00% win
True Savior · progression11 · 0.00% win
[TRUE INTELEGENCE] · other7 · 0.00% win
Bringer of Chaos · progression6 · 0.00% win
The Rolls Never Stop · progression5 · 0.00% win
You Afk? · other4 · 0.00% win
The Hyperspace · progression4 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757425 August 2026 — 73 % liked26 October 2026 — 75 % liked25 August 202626 October 2026
2 measurements spanning 61 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 03:3275+2
25 Aug 2026, 22:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.