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A Roblox experience owned by WhySoSerious Group.

Last updated by the developer 10 Jul 2026, 13:33 UTC.

0
playing (measured 12 Aug 2026, 04:03 UTC)
7,067
lifetime visits
69%
liked (216 👍 / 97 👎)
1,982
favourites (280.5 per 1k visits)
7 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get 300,000
300 R$
Get 50,000
200 R$
Gingerscope
200 R$
Valkyrie
150 R$
Get 5,000
150 R$
Godly Pack
149 R$
Korblox
100 R$
Headless
100 R$
Get 1,000
100 R$
Harvester
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

69777317 August 2026 — 77 % liked27 August 2026 — 77 % liked6 September 2026 — 75 % liked16 September 2026 — 73 % liked26 September 2026 — 73 % liked6 October 2026 — 72 % liked16 October 2026 — 70 % liked26 October 2026 — 69 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 18:0369-1
16 Oct 2026, 18:0370-2
6 Oct 2026, 18:0272-1
26 Sept 2026, 18:0273no change
16 Sept 2026, 16:2173-2
6 Sept 2026, 16:1875-2
27 Aug 2026, 16:0977no change
17 Aug 2026, 16:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.