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Become SpiderMan For BRAINROTS

Become SpiderMan For BRAINROTS

A Roblox experience owned by ROQARD X Hiruja Games.

SimulatorENmemebrainrotparkour

Description (written by the developer; not a statement by this register)

[🕸] Become SpiderMan For BRAINROTS In Become Spider-Man For BRAINROTS Use Your Webs To Swing To The Rare BRAINROTS! In The Platforms ahead. Tags: Spider-Man, Web Swing, Superhero, Swinging, Spider, Parkour, Open World, City, Action, Adventure, Multiplayer, Funny, Meme, Ragdoll, SpiderMan, Webslinging, Superhero, Swing, Parkour, City , Stunts, Funny, Chaos, Meme, Multiplayer, Adventure, Simulator, Obby, Brainrot, SpiderMan, Web Swing, Superhero, Meme, Funny, Chaos, Parkour, Swing, Simulator, Multiplayer, Adventure

Last updated by the developer 31 Jul 2026, 21:26 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
41,641
lifetime visits
44%
liked (41 👍 / 53 👎)
2,537
favourites (60.9 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
59 R$
Pro Pack
45 R$
Starter Pack
9 R$
Auto
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Our Game! · welcome112,676 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

426955.515 August 2026 — 48 % liked25 August 2026 — 43 % liked4 September 2026 — 42 % liked14 September 2026 — 55 % liked25 September 2026 — 53 % liked5 October 2026 — 69 % liked15 October 2026 — 52 % liked25 October 2026 — 44 % liked4415 August 202625 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:4644-8
15 Oct 2026, 01:4652-17
5 Oct 2026, 01:3769+16
25 Sept 2026, 01:3453-2
14 Sept 2026, 21:4755+13
4 Sept 2026, 21:3442-1
25 Aug 2026, 20:0843-5
15 Aug 2026, 20:0448first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.