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[RELEASE] OG JUMP SHOWDOWN

[RELEASE] OG JUMP SHOWDOWN

A Roblox experience owned by Vibe Coded Development.

Fighting & PvPENbattlegroundscharacter clasharchival

Description (written by the developer; not a statement by this register)

"i'm getting jumped OG style in OG Jump Showdown" Clash with all your favorite (or not) characters in this battlegrounds game. This experience works on all devices (CONSOLE, PC, MOBILE). Please consider liking and supporting this experience so updates come out faster! ALL GAMEPASSES (except early access mb :P) GO TO THE ORIGINAL DEVS THIS IS JUST FOR ARCHIVAL PURPOSES CREDIT TO THE ORIGINAL JSD DEVELOPERS! Scripter / UI Designer - @SolidSounds Scripters - @Fw_Yuki, @ghouwlss, @trampolinebody, @erykos05, @miscoIor, @DaDarknet, @Sweebys Main Animators - @precisionOfPlayer, @Binx_zz, @mis9rable, @Vensoul Main VFX Designers - @Arc_Devs, @GunSon76 Main SFX Designers - @boostedbonkers, @hyrumdevv, @turningtheclockback + Many more

Last updated by the developer 2 Jul 2026, 22:13 UTC.

0
playing (measured 20 Aug 2026, 09:35 UTC)
2,258
lifetime visits
50%
liked (7 👍 / 7 👎)
24
favourites (10.6 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 09:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

42504620 August 2026 — 42 % liked9 September 2026 — 46 % liked19 October 2026 — 50 % liked20 August 202619 October 2026
3 measurements spanning 60 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 09:3750+4
9 Sept 2026, 09:3646+4
20 Aug 2026, 09:3542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.