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Ed, Edd n Eddy Tycoon - 2 Player

Ed, Edd n Eddy Tycoon - 2 Player

A Roblox experience owned by JumpyWorld.

TycoonENEd, Edd n EddyTycoon2 Player

Description (written by the developer; not a statement by this register)

Welcome to My Ed, Edd n Eddy Tycoon - 2 Player! Choose your favorite character and improve your base! 🎁Upgrade your base to improve walls, unlock weapons, protection and even a unique look!🎁 💾 AUTO SAVE! Favorite the game so you can remember to play again later!💾 ⚠️ LAGGING OR CRASHING? MAKE A FREE VIP SERVER!❗ ⚠️FIX BUG ANTI CHEAT REPORT!❗ ⭐ GROUP REWARDS: Group Chest "5k cash" daily! FREE MORPH! https://www.roblox.com/communities/810789641⭐ 😊Choose between: Ed Edd Eddy Kevin 🎟️ Codes: Release | ED | Cash4k | Dev5k ©This game is inspired Ed, Edd n Eddy was created by animator and writer Danny Antonucci. All rights belong to their respective owners.

Last updated by the developer 9 Jun 2026, 11:44 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
3,668
lifetime visits
57%
liked (4 👍 / 3 👎)
11
favourites (3.0 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

InfiniteCash
1,499 R$
All Gears
699 R$
Angel Pack
549 R$
x2 Cash
479 R$
Demon Pack
479 R$
Golden Upgrader 2
399 R$
VIP
350 R$
Fun Pack
349 R$
Fireball Pack
299 R$
Golden Upgrader
250 R$
AUTO COLLECT
179 R$
Golden Dropper
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome3,424 · 0.00% win
floor 2 · progression489 · 0.00% win
floor 3 · progression244 · 0.00% win
floor 4 · progression163 · 0.00% win
floor 5 · progression112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50605518 August 2026 — 60 % liked17 October 2026 — 50 % liked6 November 2026 — 57 % liked5718 August 20266 November 2026
3 measurements spanning 80 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 10:1657+7
17 Oct 2026, 10:0450-10
18 Aug 2026, 05:3160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.