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Dissonância Eterna [The Null Rescript]

Dissonância Eterna [The Null Rescript]

A Roblox experience owned by Jardel Studios!.

Last updated by the developer 24 Aug 2026, 17:05 UTC.

0
playing (measured 26 Aug 2026, 14:36 UTC)
1,838
lifetime visits
92%
liked (12 👍 / 1 👎)
10
favourites (5.4 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip combo
100 R$
vip
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collab com past times · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.526 August 2026 — 89 % liked26 September 2026 — 90 % liked6 October 2026 — 91 % liked26 October 2026 — 92 % liked26 August 202626 October 2026
4 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 00:1792+1
6 Oct 2026, 00:0691+1
26 Sept 2026, 00:0590+1
26 Aug 2026, 18:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.