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Backrooms: Definitive

Backrooms: Definitive

A Roblox experience owned by backroomser.

HorrorENliminal spacehorrorexploration

Description (written by the developer; not a statement by this register)

Warning: This game contains horror elements. This game offers a realistic, accurate and detailed experience of the Backrooms. I prioritized the Backrooms before anything else, it's up for you to explore. Maybe find order in the chaos. Is there a way out? Maybe. Will you find it? Most likely not. Let's just say you have to walk for a long time in this liminal space, if you want to accomplish something. But you aren't alone, you never will be. Heavily inspired by Kane Pixels' version of the Backrooms. Takes place in the yellow office we all know and love. Use Private Servers if you find the game laggy. They're free and don't cut from the experience at all. There's an easter egg upon server generation. PC Controls: M to unlock mouse F to open up camcorder Left Shift to sprint Q to dash Console Controls: L3 to sprint R2 to open up camcorder X to dash THE DIFFICULTY SCALES WITH PLAYTIME.

Last updated by the developer 19 Aug 2026, 17:41 UTC.

0
playing (measured 27 Aug 2026, 03:49 UTC)
1,412
lifetime visits
92%
liked (24 👍 / 2 👎)
26
favourites (18.4 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I found something... · secret647 · 0.00% win
Unfortunate End · other126 · 0.00% win
Potential Stand · collection111 · 0.00% win
Lost Signal · other63 · 0.00% win
The Hallway · progression17 · 0.00% win
☞︎⚐︎☼︎☝︎⚐︎❄︎❄︎☜︎☠︎ 💣︎✌︎☠︎ · other15 · 0.00% win
Familiar Exit · other9 · 0.00% win
How It All Begun · secret3 · 0.00% win
It's okay. · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9227 August 2026 — 92 % liked6 September 2026 — 92 % liked27 August 20266 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 03:4992no change
27 Aug 2026, 03:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.