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[RELEASE] Paint the Driveway

[RELEASE] Paint the Driveway

A Roblox experience owned by Somie Games.

SimulatorENsimulationtycoonpainting

Description (written by the developer; not a statement by this register)

Paint a customer's driveway and their whole house shrinks, flies over, and lands on a lot in your own town. They knock, you spray, they pay for how much of it you covered. Jobs take about a minute. The house they leave behind trickles cash while you do the next one. 🏠 16 lots free, then four street expansions, 120 houses max 🎨 7 more paints to unlock as you level. The later ones pay more ⭐ Houses roll a rarity. Most come out the plain cottage; the rare ones are different buildings, not repaints 🧰 Driveways wear out. Repair them with cash, or hire up to 8 workers to walk the rounds 🎁 20 sprayer skins in chests, dripping fire, arcing lightning, glowing nebula 🤖 Mount two of them on your shoulders and they fly down and paint with you 📋 Quests, daily rewards, a spin wheel and a top 100 board ranked by cash

Last updated by the developer 3 Aug 2026, 23:20 UTC.

0
playing (measured 19 Aug 2026, 03:06 UTC)
16,318
lifetime visits
48%
liked (80 👍 / 86 👎)
288
favourites (17.6 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITY TANK
450 R$
GATED COMMUNITY
240 R$
2X EXP PERMANENT
200 R$
NO PAYROLL
100 R$
Starter Pack
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome14,585 · 100.0% win
The start of an Empire... · progression4,914 · 64.9% win
Don't try this in real life · progression1,795 · 10.8% win
Fill up Maple Row with your customers · progression636 · 0.00% win
100 Driveways · other46 · 0.00% win
Somie · collection23 · 0.00% win
1,000 Driveways · progression3 · 0.00% win
10,000 Driveways · collection2 · 0.00% win
Testing Rare achievement · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4819 August 2026 — 48 % liked29 August 2026 — 48 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 03:0648no change
19 Aug 2026, 03:0648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.