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+1 Backflip for VIRAL Squishy!

+1 Backflip for VIRAL Squishy!

A Roblox experience owned by Another Game Now.

SimulatorENidleclickertycoon

+1 Backflip for VIRAL Squishy! is a simulator experience from 2026 with over 7.3 million lifetime visits. It records 90 playing now, a like rating of 93%, 551,800 favourites.

Description (written by the developer; not a statement by this register)

👍 5,000 Likes = FREE x2 Event 🎉 New Update Out! 🔄️ Welcome to +1 Backflip for VIRAL Squishy! How to play: 🦘 Double jump your way across each area ✨ Collect Viral Squishies to earn Cash ⚡ Gain speed using the Treadmill 💵 Upgrade your Squishy to boost your income 🏗️ Expand your base to unlock more storage slots 🌍 Explore higher zones with stronger jump requirements! 💤 Your Squishies generate Cash even while OFFLINE! 👍 Like the game and join the group for FREE OP Squishy!

Last updated by the developer 2 Sept 2026, 09:56 UTC.

90
playing (measured 2 Sept 2026, 18:50 UTC)
7,362,027
lifetime visits
93%
liked (4,439 👍 / 317 👎)
565,615
favourites (76.8 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

903,7381,91410 August 20262 September 2026
288 measurements spanning 23 days, net -3,648. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 288
Measured (UTC)PlayersChange
2 Sept 2026, 18:5090-54
2 Sept 2026, 17:50144-24
2 Sept 2026, 16:50168-84
2 Sept 2026, 15:50252-255
2 Sept 2026, 14:50507-343
2 Sept 2026, 13:50850-287
2 Sept 2026, 12:501,137+194
2 Sept 2026, 11:50943+162
2 Sept 2026, 10:50781+140
2 Sept 2026, 09:50641-34
2 Sept 2026, 08:50675-107
2 Sept 2026, 07:50782-27
2 Sept 2026, 06:50809-87
2 Sept 2026, 05:50896+209
2 Sept 2026, 04:50687+247
2 Sept 2026, 03:50440+8
2 Sept 2026, 02:50432+49
2 Sept 2026, 01:50383+28
2 Sept 2026, 00:50355+12
1 Sept 2026, 23:50343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
129 R$
x2 Permanent Jump
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+1 PRO BACKFLIPPLER!! · other4,380,012 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 202623 October 2026
294 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 294
Measured (UTC)% likedChange
23 Oct 2026, 03:0193no change
13 Oct 2026, 03:0193no change
3 Oct 2026, 03:0093no change
23 Sept 2026, 02:5393no change
13 Sept 2026, 02:5393no change
3 Sept 2026, 02:5293no change
2 Sept 2026, 18:5093no change
2 Sept 2026, 17:5093no change
2 Sept 2026, 16:5093no change
2 Sept 2026, 15:5093no change
2 Sept 2026, 14:5093no change
2 Sept 2026, 13:5093no change
2 Sept 2026, 12:5093no change
2 Sept 2026, 11:5093no change
2 Sept 2026, 10:5093no change
2 Sept 2026, 09:5093no change
2 Sept 2026, 08:5093no change
2 Sept 2026, 07:5093no change
2 Sept 2026, 06:5093no change
2 Sept 2026, 05:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.