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+1 Backflip for VIRAL Squishy!

+1 Backflip for VIRAL Squishy!

A Roblox experience owned by Another Game Now.

SimulatorENidleclickertycoon

+1 Backflip for VIRAL Squishy! is a simulator experience from 2026 with over 7.3 million lifetime visits. It records 90 playing now, a like rating of 93%, 551,800 favourites.

Description (written by the developer; not a statement by this register)

👍 5,000 Likes = FREE x2 Event 🎉 New Update Out! 🔄️ Welcome to +1 Backflip for VIRAL Squishy! How to play: 🦘 Double jump your way across each area ✨ Collect Viral Squishies to earn Cash ⚡ Gain speed using the Treadmill 💵 Upgrade your Squishy to boost your income 🏗️ Expand your base to unlock more storage slots 🌍 Explore higher zones with stronger jump requirements! 💤 Your Squishies generate Cash even while OFFLINE! 👍 Like the game and join the group for FREE OP Squishy!

Last updated by the developer 2 Sept 2026, 09:56 UTC.

90
playing (measured 2 Sept 2026, 18:50 UTC)
7,362,027
lifetime visits
93%
liked (4,439 👍 / 317 👎)
565,615
favourites (76.8 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

903,7381,91410 August 20262 September 2026
288 measurements spanning 23 days, net -3,648. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 288
Measured (UTC)PlayersChange
2 Sept 2026, 18:5090-54
2 Sept 2026, 17:50144-24
2 Sept 2026, 16:50168-84
2 Sept 2026, 15:50252-255
2 Sept 2026, 14:50507-343
2 Sept 2026, 13:50850-287
2 Sept 2026, 12:501,137+194
2 Sept 2026, 11:50943+162
2 Sept 2026, 10:50781+140
2 Sept 2026, 09:50641-34
2 Sept 2026, 08:50675-107
2 Sept 2026, 07:50782-27
2 Sept 2026, 06:50809-87
2 Sept 2026, 05:50896+209
2 Sept 2026, 04:50687+247
2 Sept 2026, 03:50440+8
2 Sept 2026, 02:50432+49
2 Sept 2026, 01:50383+28
2 Sept 2026, 00:50355+12
1 Sept 2026, 23:50343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
129 R$
x2 Permanent Jump
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+1 PRO BACKFLIPPLER!! · other4,380,012 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.514 August 202623 October 2026
294 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 294
Measured (UTC)% likedChange
23 Oct 2026, 03:0193no change
13 Oct 2026, 03:0193no change
3 Oct 2026, 03:0093no change
23 Sept 2026, 02:5393no change
13 Sept 2026, 02:5393no change
3 Sept 2026, 02:5293no change
2 Sept 2026, 18:5093no change
2 Sept 2026, 17:5093no change
2 Sept 2026, 16:5093no change
2 Sept 2026, 15:5093no change
2 Sept 2026, 14:5093no change
2 Sept 2026, 13:5093no change
2 Sept 2026, 12:5093no change
2 Sept 2026, 11:5093no change
2 Sept 2026, 10:5093no change
2 Sept 2026, 09:5093no change
2 Sept 2026, 08:5093no change
2 Sept 2026, 07:5093no change
2 Sept 2026, 06:5093no change
2 Sept 2026, 05:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.