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[UPDATE🔔] Tower Minigames🎲

[UPDATE🔔] Tower Minigames🎲

A Roblox experience owned by Sinister's Games!.

MinigamesENtower defenseminigame collectionsocial deduction

Description (written by the developer; not a statement by this register)

⚔️ 7 TOWERS. 7 GAME MODES. 1 WINNER. Can you survive them all? 🏆 Climb candy mountains 🍭, frozen peaks ❄️, ancient ruins 🏜️, jungle temples 🌴 and an ERUPTING VOLCANO 🌋 — but watch your back... one of you might be the MURDERER 🔪 🎮 GAME MODES: 🏁 Race — first to the top wins! 🌊 Flood Escape — climb or drown! 🔪 Murderer — trust no one... 💣 Timebomb — pass it before it POPS! 👋 Slap Battle — last one standing! 🤝 Team Challenge & more! ✨ COLLECT IT ALL: 🔪 24 Knife Skins • 🐾 Pets • 🌈 Trails • 👑 32 Titles 🥚 Eggs & Cases with 3D previews! 💰 Earn coins EVERY round — win or lose! 🚨 Survive the random MURDER FRENZY event for +5,000 coins! 🚨 📱 Full mobile support! ⚡ New maps every update! 👍 LIKE + ⭐ FAVORITE for more updates! 🔔 🏷️ obby, tower, murder, minigames, parkour, knife, escape, race

Last updated by the developer 4 Aug 2026, 20:08 UTC.

0
playing (measured 11 Aug 2026, 02:45 UTC)
98,191
lifetime visits
53%
liked (46 👍 / 41 👎)
285
favourites (2.9 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Wins
299 R$
2x Coins
299 R$
Murderer Elite
249 R$
Gravity Coil
199 R$
Lucky
199 R$
Speed Coil
149 R$
Slap Hand
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Tower Minigames! · welcome76,860 · 0.00% win
You beat Candy Climb! · progression7,291 · 0.00% win
You beat Red Green Blue! · progression5,185 · 0.00% win
You beat Snowy Summit! · progression1,533 · 0.00% win
You beat Volcano Escape! · progression420 · 0.00% win
You beat Dusty Ruins! · progression392 · 0.00% win
You beat Bouncy Beach! · progression120 · 0.00% win
You beat Jungle Journey! · progression70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked24 September 2026 — 53 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 16:0753no change
15 Aug 2026, 11:1853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.