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[🏎️] Blow up Lucky Blocks For Cars

[🏎️] Blow up Lucky Blocks For Cars

A Roblox experience owned by Bespoke Games.

SimulatorENlucky blockscar collectionclicker/idle

[🏎️] Blow up Lucky Blocks For Cars is a simulator experience on Roblox, created in 2026, with over 13.8 million lifetime visits. It records 1,752 playing now, a like rating of 98%, 28,427 favourites.

Description (written by the developer; not a statement by this register)

🏎️Welcome to Blow up Lucky Blocks For Cars!🏎️ 👍Like the game and join the group for a FREE Car! How to Play: 💥Blow up Blocks to get Cars! 💸Place your Cars and earn cash! ⚔️Buy new Launchers to Blow up faster! 🚀Expand your base and get RICH! 💎Unbox rare cars and complete the index! 🌟Show off and flex your car collection! 🚨More updates are coming soon!

Last updated by the developer 21 Oct 2026, 00:43 UTC.

98
playing (measured 28 Oct 2026, 02:50 UTC)
14,613,077
lifetime visits
98%
liked (30,968 👍 / 698 👎)
31,686
favourites (2.2 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,7529257 October 202628 October 2026
500 measurements spanning 21 days, net -343. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 02:5098-9
28 Oct 2026, 01:50107+1
28 Oct 2026, 00:50106no change
27 Oct 2026, 23:50106-5
27 Oct 2026, 22:50111-8
27 Oct 2026, 21:50119+3
27 Oct 2026, 20:50116-58
27 Oct 2026, 19:50174-9
27 Oct 2026, 18:50183+9
27 Oct 2026, 17:50174-12
27 Oct 2026, 16:50186-28
27 Oct 2026, 15:50214no change
27 Oct 2026, 14:50214+29
27 Oct 2026, 13:50185+15
27 Oct 2026, 12:50170+10
27 Oct 2026, 11:50160-10
27 Oct 2026, 10:50170+13
27 Oct 2026, 09:50157+37
27 Oct 2026, 08:50120-8
27 Oct 2026, 07:50128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x mutation luck
129 R$
5x luck
129 R$
2x Cash
59 R$
2x luck
39 R$
Collect All
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,399,939 · 56.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 20262 November 2026
1609 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1609
Measured (UTC)% likedChange
2 Nov 2026, 02:4998no change
28 Oct 2026, 02:5098no change
28 Oct 2026, 01:5098no change
28 Oct 2026, 00:5098no change
27 Oct 2026, 23:5098no change
27 Oct 2026, 22:5098no change
27 Oct 2026, 21:5098no change
27 Oct 2026, 20:5098no change
27 Oct 2026, 19:5098no change
27 Oct 2026, 18:5098no change
27 Oct 2026, 17:5098no change
27 Oct 2026, 16:5098no change
27 Oct 2026, 15:5098no change
27 Oct 2026, 14:5098no change
27 Oct 2026, 13:5098no change
27 Oct 2026, 12:5098no change
27 Oct 2026, 11:5098no change
27 Oct 2026, 10:5098no change
27 Oct 2026, 09:5098no change
27 Oct 2026, 08:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.