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Backrooms : No Exit

Backrooms : No Exit

A Roblox experience owned by NEXO LAB.

HorrorENasymmetrical multiplayersurvival horrorgenerator repair

Description (written by the developer; not a statement by this register)

You entered the Backrooms. Now find a way out. Backrooms : No Exit is an asymmetrical multiplayer horror game where Survivors must explore, repair every generator and escape before time runs out. One player becomes a deadly Entity : • Hunt and eliminate every Survivor • Use unique abilities • Prevent the generators from being repaired As a Survivor : • Choose a role with unique abilities • Work together to repair generators • Manage your stamina and resources • Escape before the Entity finds you Explore unsettling Backrooms levels, unlock new Entities and survive every match. Can you find the exit, or will you become part of the Backrooms ?

Last updated by the developer 7 Jul 2026, 16:45 UTC.

0
playing (measured 12 Aug 2026, 10:16 UTC)
3,355
lifetime visits
61%
liked (14 👍 / 9 👎)
71
favourites (21.2 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,071 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome in Backrooms : No Exit · welcome1,642 · 0.00% win
Tutorial Complete · welcome1,089 · 0.00% win
First Game · welcome434 · 0.00% win
Partygoers Unlocked · other1 · 0.00% win
Bacteria Unlocked · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.