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Don't Say The Same Word!

Don't Say The Same Word!

A Roblox experience owned by GuessMe Studios.

Social & hangoutENsocial deductionparty gameverbal constraint

Description (written by the developer; not a statement by this register)

DO NOT SAY THE SAME WORD!😡 LIKE AND FAVORITE AND PLAY FOR A REALLY REALLY LONG TIME

Last updated by the developer 12 Jun 2026, 16:24 UTC.

0
playing (measured 24 Aug 2026, 11:34 UTC)
33,892
lifetime visits
38%
liked (23 👍 / 37 👎)
2,747
favourites (81.1 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X COINS
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

386350.524 August 2026 — 63 % liked4 September 2026 — 62 % liked15 October 2026 — 46 % liked25 October 2026 — 38 % liked24 August 202625 October 2026
4 measurements spanning 62 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:1738-8
15 Oct 2026, 04:1746-16
4 Sept 2026, 22:3162-1
24 Aug 2026, 11:3763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.