Don't Say The Same Word!
A Roblox experience owned by GuessMe Studios.
Social & hangoutENsocial deductionparty gameverbal constraint
Description (written by the developer; not a statement by this register)
DO NOT SAY THE SAME WORD!😡 LIKE AND FAVORITE AND PLAY FOR A REALLY REALLY LONG TIME
Last updated by the developer 12 Jun 2026, 16:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 11:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Oct 2026, 04:17 | 38 | -8 |
| 15 Oct 2026, 04:17 | 46 | -16 |
| 4 Sept 2026, 22:31 | 62 | -1 |
| 24 Aug 2026, 11:37 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.