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⛏️ DeepVein

⛏️ DeepVein

A Roblox experience owned by Nubdown Games.

TycoonENidlefactory-buildingautomation

Description (written by the developer; not a statement by this register)

Welcome to DeepVein! A node-building, mining-themed idle game where your network becomes the machine. 📦 BUILD: Design your own automated factory using machine nodes. ♟️ STRATEGY: Route resources through the right machine nodes for maximum output. 🔬 UPGRADE: Discover upgrades, research, boosts, and new possibilities. ✨ ASCENSION: Break through limits and get richer than ever before. Use code HEADSTART for 1M cash & 1 Aether Crate Create VIP Server for the best performance! (Its free) ⚠️ The game is still in its Beta phase; bugs may exist, and the game balance (such as upgrade prices) may change at any time. Current Update: 3.1 + Bug Fixes + Game Balancing + Support Reward

Last updated by the developer 26 Jul 2026, 13:14 UTC.

4
playing (measured 11 Aug 2026, 00:20 UTC)
66,248
lifetime visits
65%
liked (265 👍 / 142 👎)
3,935
favourites (59.4 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2023first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME! · welcome32,515 · 0.00% win
Tutorial Completed · progression23,282 · 0.00% win
Research Unlocked · progression5,332 · 0.00% win
Ascended · progression726 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked14 September 2026 — 65 % liked24 September 2026 — 65 % liked4 October 2026 — 65 % liked14 October 2026 — 65 % liked15 August 202614 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:3065no change
4 Oct 2026, 20:2365no change
24 Sept 2026, 20:2265no change
14 Sept 2026, 16:4865no change
25 Aug 2026, 15:4965no change
15 Aug 2026, 15:4965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.